I found this game when I was surfing around the web for the Top 50 NDS Games. “A mix between, Real-time Strategy and Role Play Game”. I get this game and started it. You can read the plot of the game and then you can play.
The Story is simple: A long time ago a man called Lord Agony with the original aim to rule the world by controlling a mysterious substance called “Source”, invaded the world with a huge army of Clockworkers. This are robots which can Move, destroy and kill things and humans but only for a short amount of time. A big war between the Royal Army and Lord Agony’s Army flares up. Someday a very good “Archineer”, this are People who can build Fortresses with using “Source”, break the defence to Lord Agony’s castle and Killed him. The world was saved.
Lock live with his sister in a small fisher village. Someday a Clockwork Army invaded the peaceful village. Lock, who’s an Archineer recruit, defend his village with building towers and walls. Normally Clockworkers kill every human which they can find and chase, but, I don’t know why, the Clockworkers kidnapped Locks Sister. Now Lock have to find his sister and have to help the Royal Army to defend the whole Kingdom.
You can surely compare “Lock’s Quest” to a sort of flash games called: “Tower Defence”. This is a popular mode which also founds his way into other games like Warcraft 3. The Gameplay is complicated at the beginning but you get familiar with it in time. The battles in “Lock’s Quest” are slpittet in two phases. Phase one is the building phase. You have a short amount of time to build up some walls and canons. This is not everything what you can build. You can build traps and towers and some other cool things. For every thing you build or repair you have to use “Source”.
But you use up to much source with build traps and stuff like that. (Traps disappear after every wave by the way) The only way to fill up your store of “Source” is to play stupid mini-games or to hope you survive the current level to get more “Source” from the “Source-Stock”, you have to defend mostly, or kill some Clockworkers.
When the time is over, this is mostly like 2-3 minutes, the battle phase begins. Different than in other Tower Defence games, you have the possibility to interfere in the fight. Lock can move around and repair the defence. Which is definitely needed. He also can fight. Lock have some Special Moves which he can use by performing little mini-games with the stilus.
The Clockworker attacks in waves like 3-4 times. After the 2nd wave your motivation is either like: WUHU!!!! or like: *head-desk* or in the worst case: *pick up a gun… . The fight is lacking in varieties. You build up your defence… fight… repair your defence… and fight. The only thing that changes are the Clockworker, which has different units which can spell for example or heal, fly over or dig under your walls and towers.
Fazit:
In my opinion “Lock’s Quest” could have more potential if the developers take more care ’bout the RPG part of the game. Sure at first this is Tower Defence with story, but I think to hold these huge army of Clockworkes which invade every f*cking single place of the world with like 50-60 Clockworkers per wave and you have to survive more than 3 waves, is quietly hard without more strength. If you could upgrade Lock the game would be more interesting.
But in fact this is a good game with a nice ambiente and a good idea.
Facts:
- No facts this time =3
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